Academy Curricular Exchange
Columbia Education Center
Mathematics



TITLE:  Fun With Estimation

AUTHOR:  Mark Whitener, KS

GRADE LEVEL/SUBJECT:  3-5, math

OVERVIEW:  This activity is a timed game that allows
students to practice their estimation skills while shopping
for groceries.  Students work in cooperative groups and are
in competition with each other.

PURPOSE:  The purpose of this lesson is to give students an
opportunity to practice estimation skills in a real life
situation after a unit on estimation has been taught.

OBJECTIVES:  The students will be able to:
1.   Use a shopping list to purchase items from a grocery
     store.
2.   Use estimation skills to keep a running total of items
     to be purchased.
3.   Avoid over spending.

RESOURCES/MATERIALS:  empty packaging from the grocery
store, timer, and calculators

ACTIVITIES AND PROCEDURES:
1.   Have each group number off.
2.   Call student number one from each group forward and
     give each one an identical shopping list.
3.   Give students a money limit and set your timer form one
     or two minutes.
4.   Upon your signal students will select their items from
     the store and will purchase as many additional items as
     possible without going over their limit.  Allow
     students to take items back to the group so they can
     help estimate the total.  If the student has money
     left, and time allows, they can purchase additional
     items.
5.   When the timer rings have students return to their
     table and add up the purchases.  If they estimated
     carefully and did not go over their limit they may give
     themselves one point for each item they purchased.  No
     points are allowed for groups that go over their limit.
6.   Begin the process again with number two students by
     giving them a new grocery list.  Continue the activity
     until each student has had an opportunity to
     participate.  Keep a running total of each groups
     points.
7.   Difficulty may be increased by telling students that
     they must come within a specified amount of the limit
     without going over.  For instance, if their limit is
     $7.50, tell them they must spend at least $6.50.

TYING IT ALL TOGETHER:  After each student has participated
in this activity, add up each group's points and reward the
group with the most points.


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